

Speaking of Breath of Fire, the fishing was quite fun in the PS1 games. I also like simplistic little games like what the Breath of Fire games routinely pull off such as minor races through towns, finding and collecting things in a time limit, etc. Auction houses are lots of fun as well since you never know what's up next for auction. I'm still working out this idea, but I'm looking forward to having a go at adding it. As specific individual bosses are defeated, their powered up version will be unlocked in the arena.

I also intend on using an arena sort of mini-game in my current project (Shattered Wings) that will involve the player having to defeat super powered versions of defeated bosses. I even had a go at adding something like that to Blackmoon Prophecy and it seemed to do a decent job of distracting some players. FF6 and FF7 have my favourite examples where you're just up against a slew of tough fights with attractive rewards being waved over your head if you win. We (mostly) all use them, so I figured we could come together to explain what our favourite mini-games are, which ones we're using in our own projects, or ideas for mini-games that we've never incorporated into a project but think it would be cool to see someone have a go at using in their own game. Are they required? Not at all, but they help break up the repetitive nature of RPGs. For me, one of the most enjoyable aspects of making an RPG usually comes in the form of adding mini-games.
